搜索资源列表
6.0MFC_OPENGL_PFbresenham
- 基于MFC中Opengl环境的bresenham直线生成算法,可由对话框输入起始点和终点,直观地观察bresenham算法的原理。-based MFC Opengl environment bresenham line drawing algorithm, from the dialog box input starting and stopping points, and visual observation of the principle bresenham algorithm.
drawLine
- 计算机图形学OPENGL直线生成算法的实现程序: 1.采用键盘输入的方式输入直线段的两端点 2.实现BRESENHAM直线生成算法
CGApplication
- 这是一份采用VC++和OPENGL开发的关于粒子系统的源代码,其功能包括:Bresenham Ellipse, Windmill, 3D clip, Rotate coordinate, Leaves field and stream effect
Round.c
- 01.//cnsGLArc.cpp : Defines the entry point for the console application. 02. 03. 04. 05.//Filename:cnsGLArc.cpp 06. 07.//Function:Draw arc by Bresenham 08. 09.//Author:9Cat 10. 11.//OS:WindowsXP Sp2 12. 13.//D
CG_2
- openGL利用bresenham算法画圆,需要在vc6.0环境下运行-openGL draw a circle using bresenham algorithm needs to run under in vc6.0
20091227line
- 本文对直线的生成的3种算法:逐点比较法、数值微分法(DDA法)、Bresenham算法进行研究。本文对逐点比较法、数值微分法(DDA法)、Bresenham算法进行推导,研究了逐点比较法、数值微分法(DDA法)、Bresenham算法在第一象限的实现和改进后逐点比较法、数值微分法(DDA法)、Bresenham算法在所有象限的实现。通过编程实践,可以掌握VC和opengl的使用方法。-In this paper, a straight line generated by three kinds
OpenGLDDABresenham
- 基于OpenGL,在VC环境下实现直线的DDA算法和直线的Bresenham算法-Based on OpenGL, VC environment straight DDA algorithm and linear Bresenham algorithm
tuxing
- 图形学实验,用opengl画圆,实现中点Bresenham算法画直线,实现改进Bresenham算法画直线码,实现具有宽度的图形(线刷子或方刷子)-Graphics experiment, using opengl draw a circle to achieve the midpoint of Bresenham algorithm for drawing a straight line, to achieve improved Bresenham algorithm for drawing
Graphic
- 实验内容 :(1)理解glut程序框架(2)理解窗口到视区的变换(3)理解OpenGL实现动画的原理(4)添加代码实现中点Bresenham算法画直线(5)添加代码实现改进Bresenham算法画直线(6)添加代码实现圆的绘制(可以适当对框架坐标系进行修改) -Experimental content : (1) understand the glut application framework (2) understand the window to viewport trans
KerenCG
- Bresenham方法绘制圆,方法效率高,实现较简单,是很不错的方法,希望能给刚学opengl的人一些帮助-Bresenham Circle Drawing Ways, Ways efficient, relatively simple implementation, is a very good way to learn opengl just hope that they will be of some help people
homework2(lineBre)
- Bresenham Algorithm use opengl
bresenew
- bresenham line algorithm opengl
circle
- 用opengl实现Bresenham算法画圆-Use opengl Bresenham algorithm for drawing a straight line
openGl-draw-a-straight-line
- openGl实现的DDA,中点和Bresenham算法画直线-openGl , DDA, the midpoint Bresenham algorithm and draw a straight line
Bresenham
- OPENGL下使用bresenham算法实现的一个画线程序,画出的为直线线段,颜色随机。-Bresenham algorithm using a line drawing program, draw a straight line segment, random color under OPENGL.
Bresenham
- 中点Bresenham画直线,在openGL下的实现- Point Bresenham algorithm to draw a straight line
opengl_Bresenham
- 这是opengl的入门级代码,使用Bresenham算法绘制直线和圆形,供初学者参考。(This is the entrygl entry code, using Bresenham algorithm to draw a straight line and round, for beginners reference.)
code
- 用Bresenham画线算法实现水平、垂直、斜率大于1、斜率小于1、斜率为正、斜率为负等各种情况(不能直接调用OpenGL画线函数)。(Using Bresenham line drawing algorithm to achieve horizontal, vertical, slope greater than 1, slope is less than 1, slope is positive, slope is negative, and so on, and can not direc
计算机图形学
- 在vc++6.0环境下,基于OPENGL实现图形学设计内容。包括实现五边形到五角星的动态变换;利用DDA、中点画线法、Bresenham算法画直线;利用中点画圆法、Bresenham算法画圆;利用栅栏填充、扫描线填充实现多边形内部颜色填充;以及实现二维图形、三维图形的平移、放大、缩小、对称、旋转、错切等基本图形变换。(In vc++6.0 environment, we design content based on OPENGL. It includes the dynamic transfo
ComputerGraphicsexci3
- 用Bresenham算法和中点算法画圆和椭圆(Using the Bresenham algorithm and the midpoint algorithm of circle and ellipse)